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NORMAL PASS with mib_amb_occlusion
Rendering of normal pass is very important for advanced postproduction process.
Mib_amb_occlusion node contains normal pass in three types: World, Camera and Object space. Settings mib_amb_occlusion of are illustrated on image below. You can turn off raytracing, because in this case you dont need it and then all three types have bent normals disabled.
Post relighting with normal passes.
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