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Half-Life and Half-Life2 maps in Maya
This is my test of some Half-Life and Half-Life2 maps imported to Maya with all textures.
For extraction maps from Valve GCF archives i used GCFScape, and converting bsp to obj with Crafty from Nem’s Tools. For textures i create little mel-script importMtl.mel which automaticaly import all textures correctly to Maya.
But there is a problem with alpha channel in textures, because TGA files from Valve have different alpha interpretation which don’t working with Maya well. You need to convert all TGA textures to Maya IFF with IrfanView, because IrfanView in batch convert mode, converting RGBA to RGBA and RGB to RGB. Others converters converting RGBA to RGBA and RGB to RGBA in a batch mode. Its very important convert RGBA to RGBA and RGB to RGB, because when you importing IFF(RGBA) files to Maya, this files are automaticaly connected to transparency of materials.
For final images i used Eyeon Fusion for compositing Ambient Occlusion and some color corrections. All renders in Maya was done in 720 HD (2-5min per frame).
June 13th, 2008 at 4:59 pm
ahoj,
nezverejnil bys pls ten mel script ? nebo aspon k nakouknuti ;)
June 14th, 2008 at 4:30 pm
uz neni potreba, ale i tak diky o_O
June 15th, 2008 at 3:34 am
ak sa k tomu casom dostanem, dam ho sem na download… este ho treba upravit
July 9th, 2008 at 2:12 pm
Ahoj,
vsemu jsem rozumel, akorat nechapu te script. Nevim co mam jak kde udelat :-)
July 9th, 2008 at 3:33 pm
Ide o to ze ak naimportujes do Maya, OBJ subor tak sa ti nenacitaju textury, cez ten script vyberam z MTL suboru nazvy textur, ktore potom priradzujem prislusnemu Shaderu.
October 4th, 2008 at 8:11 am
Hi, very interesting post and clever. I loved to see the different rendering engines on different levels. You could also try rendering the same shots using different engines to compare, I think that would be interesting.
Are you able to share the MEL script too? Thank you.
May 3rd, 2009 at 6:04 pm
KM i mean it not very interesting, because quality depends on your skill in rendering engine. And there is deference.
March 14th, 2010 at 3:43 pm
Download this script how to?
June 25th, 2010 at 6:40 pm
You can find the importMtl.mel file here http://diegologic.net/files/Full_XmodelExporter5502.zip