Here is my little site of links on tutorials for Nuke with interactive search. Site contains links of videos on YouTube site. It was created for our team to quick entry to Nuke. :) The task was completed, we all are in. Now it’s your turn ! ;)
I try to always add new/fresh videos, but i am not GOD. :) If you find dead link, or you find any video tutorial for Nuke which is important and it’s not here and you want to see it in this list, don’t be shy and drop me e-mail. (e-mail is in About me section)
multiMatte is my another gizmo for Nuke (The Foundry), which can extract 8 objects masks from one RGBA image. The blend mode in Photoshop is called Linear Burn which is (A+B)-1.
multiMatte gizmo:
(color of gizmo is based on your color selection in options)
nMask is id-mask macro for Fusion. I created nMask for masking of 3D objects by simplest way as is possible. First of all you need to render out color mask from your 3D package. Color mask is only different flat colors for different objects, if you have two different colors, you have two masks. For output file format from 3D program I am using PNG files, because they are very small size with compression(6) on flat colors. And usually I am using HUE range(0-360) for objects colors, because it’s best for seeing differences (human readable content) and 360 masks it’s enough. :) Thx to Salko for math help.
nMask macro INPUT rules:
no anti-aliased
double resolution
8-bit
There is no restriction in RGB color range, you can use full 8-bit RGB range for masks.
(255×255x255 = 16.581.375) => It’s more than 16,5 milions of masks in RGB color. :)
no AA(anti-aliased) examle of HUE(fill-range-method):